Video:https://youtu.be/NWKBwQrIpI4
Documentation: UGPF.pdf
UGPF is a powerful and modular pathfinding plugin for grid-based system in Unreal Engine. Designed for flexibility and performance, it supports a variety of classic and advanced algorithms including A*, Dijkstra, Greedy Best-First Search, Theta* (with line-of-sight optimization), and Jump Point Search (JPS).
The system is fully compatible with Blueprints and C++, and is ideal for strategy games, simulations, or any project requiring tile-based movement logic.
Features include:
Multiple pathfinding algorithms with segment-based path output.
Obstacle and restriction tile handling.
Tile cost customization through DataTables.
Dynamic path updates via interface-based notification system.
Debug visualization for in-editor inspection.
Plugin-ready architecture for easy integration.