Saving Variants of a Blueprint

Is there some way to save out a blueprint from the level viewport back to the contents folder?

If I add a BP actor to a scene, and tune all of it’s settings to where I want it for that particular scene, I’d like some way (either in the interface or through C++) to save that back to the contents folder so it’s accessible to and reusable by other team members.

I’m struggling to find anything in the interface and I’m not sure where to look in code.

If I understand correctly, you have a bunch of parameters in a BP that you manually set up, and wanna save that set-up BP somewhere.

If you go up to the Blueprints button in your level editor and click “Create Blueprint from selection” you will be able to save an instance of the BP you created with all your settings, and are given 3 options for inheritance.

Try them out and see which works best.

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I don’t know how I missed this. Thank you!

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