I’m working on a time-trial platformer and have almost everything working as intended, however, at the moment my timer is attached to my character BP and I have no idea how to get the levels to save the time as a variable on a level by level basis.
My first assumption would be to have the level blueprint keep track of the timer but I don’t know how to reference that variable in my widget since you can’t simply “CastToLevelBP”
Essentially I need high score functionality with the time being the score