Clicking continue isn’t using the player location/transform which I set when hitting the 4 button
There is a comment on the video about location in particular and i tried to implement but couldn’t do it, he stated Vector but I’m sure it was Transform that was location so now I’m just confused.
Are you setting the actors location anywhere? When you hit continue it loads the saved transform to a variable but that doesn’t do anything by itself, you still need to use that variable to set the actors location. It has to happen after the level is loaded or it will get reset. The person said to save as vector because he was only talking about location… transform is rotation, scale, and location.
I’m trying to set the actors location by pressing 4 at the moment in the second screenshot but I have no idea how to do it properly as I’m very new to UE, therefore a lot of this goes over my head but I’m trying to make it work
This is what I thought should work but it does not
perhaps it needs to be in the pause menu somehow where the save function itself is instead of manually triggering it