I know how to do a basic save game…but I’m scratching my head trying to figure this one out:
I have a level where the player can click a button on the map to spawn a “camera location” blueprint. In that blueprint are two variable: Actor Transform and Name.
We place a few preset camera views in the scene, but the player can set new views too. So, the player can roam around the level and add custom views. This spawns the “camera location” blueprint and adds it to the array of preset cameras. It adds an icon to the map and the player can click the map icon to return tho those views. This works like a charm.
However, I want to save those user views to a save game. In my character BP, I have the “camera location” blueprint array save to a slot. The actor references save, but not the transform or name inside the actors. Does the save game not store the variables within the actors I’m saving?