Hi, do you know how to properly save and load variables between levels ?
So I have only one variable that I want to save and that’s “current level”.
In my game instance i have on event init already audio system connected and on my level 2 on begin play I already connected player start nodes.
I was trying to search for a solution on google, but everyone has some event on clicked, so it’s not the similiar project. I just want to pass variables from level 1 to level 2 etc…
For example, im level 1 on the first map and after I kill some enemies I lvp up to level 2, but when I enter in portal that teleports me to another level (in this case, map 2), all of those experience I earned on level 1 (map 1) are lost and im level 1 again.
I will post some pictures now so you can see.