Saving the game causes metahuman controls to change from IK back to FK

I’m using metahumans in early access UE5.
I’ve added the metahuman as a track to sequencer.
I’m using IK for the arms and legs…and one thing I noticed was that when you save the game in the main editor, the IK control automatically switches back to the FK controls.
Not sure if that behaviour is expected.

Thx