Hey Guys!!
I’m trying to save some structures into my back-end, and one of my fields is a StaticMesh component.
which is the right way to serialize it and restore when I’m loading my game?
Example:
StuctureA: {
transform: Transform, // This one is OK, I've stringfied all fields and restored later.
mesh: StaticMesh, // How to do the same with this one?
}
Thanks in advance!