I’m working on a sandbox with the ability to build stuff base on blueprints.
Basically you chose a blueprint, It spawn semi transparent meshes and you need to build them one by one.
Kinda like The Forest style of building, Now how should I make the thing to save the building status?
Unlike The Forest you can build stuff not in order so I can’t save it base on materials…
Also how do you even save this thing? Via array of structs?
Also when you chose a blueprint(In the game, Not UE4 BP) it spawn the structure blueprint(UE4 BP) inside the first structure blueprint(UE4 BP)
create the actor with 1 static mesh for each wood log, rock, stick, …
when you start building set the collision disabled and set the material of each mesh to a semi transparent one and disable all logic that the actor can do when he’s finished.
whenener one more part is built, you switch the material of that part to its original one.
when all parts are built, enable the collision and the logic of this actor.
I don’t understand what you’re trying to say with your last sentence but beside that I don’t see a reason why this wouldn’t work.