Saving Still images from locked down cameras

Hi there,

I am desperately trying to perfect a workflow for locking down cameras and creating still images. I know how to do various screen grabs during play - but wondered if anyone has worked out a good process?


You’re adding fixed cameras to the scene and you want to capture images as those cameras would see things?

You probably want to render to a texture then use a blueprint to save that texture to disk or something. That’s the basic process in the other engine that starts with a “U”.

Just add some cameras to a Sequencer sequence, then open the sequence and lock view to camera perspective. Then you could either full screen and print screen, or do the high resolution screenshot button.