When I tried to deploy the project to iPhone, I got such an error. Could someone help me? Thanks!!!
LogMetalShaderCompiler: Display: Archiving 3830 shaders for shader platform: SF_METAL
LogMetalShaderCompiler: Error: Archiving failed: metal-ar failed with code 1:
OVERVIEW: LLVM Archiver (llvm-ar)
This program archives bitcode files into single libraries
USAGE: llvm-ar [options] [relpos] [count] <archive-file> [members]...
OPTIONS:
-M -
-format - Archive format to create
=default - default
=gnu - gnu
=darwin - darwin
=bsd - bsd
-plugin=<string> - plugin (ignored for compatibility
-help - Display available options
-version - Display the version of this program
OPERATIONS:
d[NsS] - delete file(s) from the archive
m[abiSs] - move file(s) in the archive
p[kN] - print file(s) found in the archive
q[ufsS] - quick append file(s) to the archive
r[abfiuRsS] - replace or insert file(s) into the archive
t - display contents of archive
x[No] - extract file(s) from the archive
MODIFIERS (operation specific):
[a] - put file(s) after [relpos]
[b] - put file(s) before [relpos] (same as [i])
[D] - use zero for timestamps and uids/gids (default)
[i] - put file(s) before [relpos] (same as [b])
[o] - preserve original dates
[s] - create an archive index (cf. ranlib)
[S] - do not build a symbol table
[T] - create a thin archive
[u] - update only files newer than archive contents
[U] - use actual timestamps and uids/gids
MODIFIERS (generic):
[c] - do not warn if the library had to be created
[v] - be verbose about actions taken
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/metal/ios/bin/metal-ar: Unknown command: ??C.
LogZipArchiveWriter: Display: Closing zip file with 3830 entries.
LogCook: Error: Saving shared material shader code library failed for IOS.