Saving setting for Editor Scripting

I’m working with Editor Scripting in Blueprints. I have a checkbox and I’d like it to retain its value between editor launches. This should also be different for different editor users (so each user has it’s own value, it’s not propagated to VCS). How can I do that? I found something on editor configs but nothing in Blueprints and it’s quite vague to me.

Hey @ilozen,
Have you enabled the Editor Scripting Utilities plugin? I think to do any Editor Scripting/Automation you’d want to have that installed, then restart the editor. I found a link to some documentation that might help you out. Scripting and Automating the Unreal Editor | Unreal Engine 5.0 Documentation
I hope this can help!
-Zen

Yes I have it enabled. I already checked the documentation and didn’t find anything of use there. Can you give a more direct link to where it explains how to store developer settings between editor sessions using blueprints?