I’d like to manually create some tile based maps in the editor. But when I’m done I’d like to save these as arrays and with some other data. So I can generate the maps later using only 1 level and a BP.
My question is now how I would I do this?
I already tried to create a data only BP for every map I would save. But I can’t change their default values so they aren’t persistant. Unless I’m missing something?
I also tried with a data table, but I can’t change the data table. Only read from it.
If I can’t find anything I can always you .sav files but I’d rather just use these for actual progression save files and not game data that won’t change after release.
Anyone got an effective way to do this?