when i edit a Blueprint in my project (.uasset) when i compile it work fine 0 problem but after when i save that .uasset a message popup and it says The asset failed to save when saving and i cant do anything
please help me i dont want to remake my game i have 2 week of hard work):
This is old, but for anyone who comes here looking for an answer, check task manager for other copies of the engine running in the background.
If you’ve had a crash and restarted, sometimes there is still a task running from an older version of your game. Once this is closed you’ll be able to save
I had this problem, where the solution was that I had a blueprint that was referencing a macro I had deleted. Macros don’t always show up as problems in the compiler, especially if they are just missing.
In short, Blueprints might have missing references, which sometimes prevents saving.