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Saving Pose on disk after Layered per Bone Node

Hi guys. I have some problems with blending animations in Maya(strange results), so i decided to do it in UE, but i can’t find solution on that.
I know how Save Snapshot Pose work, but I need this blended pose in data file.
Some solutions on that? Thanks for reading.

You can use Sequencer to capture animation and save it into animation sequence asset, and then export to fbx.