Hi Guys,
Is there any possibility to save Character Data when a Player leaves?
My Setup:
- Dedicated Server has a Postgresql Connection
- PlayerState handles the Save / Load Functions for saving & recieving PlayerData
- in OnEndPlay in PlayerState i wanted to save the Replicated Data from Pawn
The Problem:
In PIE it saves right but if Client gets closed in non Editor Windows, Server says, Pawn is allready marked for Destruction, so all my Values are 0 then
Am i doing something wrong?
Or is there any way of first save and then clean up on server?
Kind Regards,