I’m having a problem with saving a host and client’s settings, and then loading them back when I perform a ServerTravel.
The general procedure is,
- assign a player a name - save their name - do a serverTravel - load their name
When I do this only 1 name loads for both players even though I’m saving the settings into different user indexes and recalling them with those same indexes [1 and 2].
I’ve attached screenshots and an example of the error.
If anyone can help me out or let me know if I’m doing something fundamentally wrong it’d be appreciated.