Looking into the Cinematic Assembly Tools as well as the traditional {format_strings} for a way to automate a new project’s save location.
The production pipeline accesses rendered frames from a folder outside of the Unreal project directory, like:
X:/Studio/Project/Renders
Whereas, Unreal is located in:
X:/Studio/Project/Unreal
Maybe there is a way to tell MRQ to back out of the Unreal project a few levels and save to the comp/edit accessible location?
It doesn’t look like CAT addresses this need. The closest I can find with MRQ is the {project_dir}. In theory it could be something as simple as a few {../} followed by the /Render/ folder address.
Any ideas? Or are we fated to save within the Unreal project directory?