Hello,
Sorry for a longer question, I think I need to add context for clarity.
I created custom head and body mesh. It has MetaHuman topo and I used Metapipe 2 to transfer the rig on the mesh as well. Also I created XGen alembic files for new hairstyle.
Through Quixel bridge I added Omar MetaHuman into my UE level. Replaced or added Components in BP_Omar. Everything seems to be working well and I can have my MetaHuman static in viewport. Tried out the rig controls as well, its working, no errors.
This is all I did, I did not touch Construction Script, Event Graph or anything else besides replacing and adding BP_Omar Components to switch body/face skeletal meshes and add custom alembic components.
My question - How can I save this MetaHuman with edited Blueprint so I have it in Quixel Bridge and can add it to any other Unreal Engine level where I want to use it?
I will attach a couple screenshots in case it adds clarity.
Thank you!