Saving mesh as asset

Hi,
Is there some API for saving the created mesh as an asset? I’ve found the function for creating the static mesh, CreateStaticMesh (CreateStaticMesh | Unreal Engine Documentation). But After I would get the mesh instance, how can I save it as an asset? Or is the “Name” parameter for the mentioned function the actual path for the asset to save?

Thanks

I dont know, but may be try to use FAssetToolsModule::GetModule().Get().CreateAsset