Hello Epic Devs,
i am currently making a saving system for my game’s setting menu using save slots.
Everything works fine for the first time but when i save twice all the settings get reset,i dont really understand whats causing this.
Hello Epic Devs,
i am currently making a saving system for my game’s setting menu using save slots.
Everything works fine for the first time but when i save twice all the settings get reset,i dont really understand whats causing this.
It’s because you’re overwriting the save game. You always have to read it in, update, then save…
By overwriting you mean the save game object? this node?
Yes, you’re creating a new one there. So everything else gets chucked away…
Hello,sorry for the burden,i wasnt able to make the node system work.Can you provide an example? I followed lots of tutorials and i still fail at it.
Here’s the node setup to save the RT Shadows checkbox for the menu settings.
On the face of it, it looks ok. But I see a couple of strange things
Your cast node should have a blue error on it. The fact that it doesn’t, says that this variable is not of the same type as your save game.
You go to the trouble of creating a save game, but then don’t set the bool in it
This is you only setting the bool in a previously saved save game.
Not very exciting, but might point you in the right direction
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