Saving Menu Settings

Hello Epic Devs,

i am currently making a saving system for my game’s setting menu using save slots.
Everything works fine for the first time but when i save twice all the settings get reset,i dont really understand whats causing this.

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It’s because you’re overwriting the save game. You always have to read it in, update, then save…

By overwriting you mean the save game object? this node?


if i create it twice it gets set back to default?

Yes, you’re creating a new one there. So everything else gets chucked away… :slight_smile:

Hello,sorry for the burden,i wasnt able to make the node system work.Can you provide an example? I followed lots of tutorials and i still fail at it.

Here’s the node setup to save the RT Shadows checkbox for the menu settings.


On the face of it, it looks ok. But I see a couple of strange things

Your cast node should have a blue error on it. The fact that it doesn’t, says that this variable is not of the same type as your save game.

You go to the trouble of creating a save game, but then don’t set the bool in it

This is you only setting the bool in a previously saved save game.

Not very exciting, but might point you in the right direction :slight_smile:

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