Thank you for your reply. As far as the saving goes, I got most of the stuff working (Morphs, Hair color, player location, level, etc)
Even the Imagine works inside the game =(, but during launch or Package, they dissapear…
I can’t show the blueprint because I’ve tried to move on from this struggle by making material for each of my slot and assign them accordingly when picture is taken. (Suprisingly render texture also dissapear in package/launch!)
Is there a way to convert scene texture to static texture file and save it?
UE4 doesn’t seems to like dynamic material instance in run time to be kept