Hey peeps!
I have a level with a few coin pickups. When I save, and then load, the coins are still there!
Everything else works, just the coins are still being spawned.
So, I took to the youtubes, and found a few suggestions where they say to save a ID and Bool the indicates if the coin has been picked up, then have the object check the bool, and destroy itself.
This works, BUT…
Is this really a good way of doing it? Why load the coins, just to destroy them? There must be a better way, yes? Is there a “Pre Actor Spawn” event where I can check the bool before the level places it into the world? Is there a “Spawn Queue” that I can edit and remove the actors I don’t want in the world anymore?
I can also manually spawn it into the level, but is this the only alternative to the above solution where I spawn and then destroy?
Any solutions welcome; Blueprint or C++.
Thanks!