Saving/loading external image during runtime?

Hi all. I’m looking to make a photograph/scrapbook feature for a game. Basically, the player has a camera and they can use it to take a screenshot of the game. The screenshot gets saved externally to a folder in the games files, and there’s an in-game scrapbook GUI where all the screenshots (loaded from the external folder) show up. I would assume the taking the photo part could be done simply by binding the “shot” or “highresshot” to a key (though I’m not sure how to control where it outputs the file to. It would be great if someone could shed some light on this), but is there any way to load the screenshots from the folder into the scrapbook GUI during runtime, using blueprints?

Any help would be appreciated, thanks!

Check out the Rama’s Victory Plugin.
Includes functions relating to saving images from camera components and loading images as well.

Ramas Solutions are great for Desktop, not for Mobile.