Saving/Loading Character's Location is not working

So I want to make a game that has a save and load feature in a sense where I can set an actor location then go back to that location with a press of a button.

But the blueprint I made does nothing. :frowning:

What is your “save state” actor?

I may misunderstand what you are trying to do since I don’t know what your variables really mean but I would think you would do something more like:

Thank you very much!! I put this in the first person controller so I didn’t need to get the references to plug into the target.