Saving/loading applied materials to static meshes

Hi All

I am wondering i have many static meshes in a level that have been put inside actors and wondering if anyone has made a way to save the materials applied to them and if needed load them back on to the static meshes ?

Thanks
Ryan

1 Like

Can you describe this part a bit more?


Sure so they are like this , would this be better as a group rather than this ?

1 Like

So they’re meshes in a blueprint?

Then you can set the materials in the construction script, and choose them by exposing variables to the level/map :slight_smile:

Basically they have come over from datasmith a mess so they have been put together for each “house” in an actor called “mesh” then this Actor put inside another actor with the house name if that is the right way to do it to allow a blueprint to go on them. But I want to save all the materials so that if I get an update version of the project I can instantly apply all the materials to that rather than having to reapply them all again as that would make me cry ha ha

I think that’s your world outliner in the map, right?

So you have the Plot BP, and attached to that, the Mesh BP, which contains the meshes?

Then you can do this kind of thing ( very simplisticly )

but I have no idea about the details. You can tag the meshes, for instance. Or you can record the name of the mesh and the material in the save game ( works from the editor ), but the mesh name might be different next time?

Any help?

2 Likes

Thanks think that will work

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.