Saving feature like in getting over it

I am creating a game in which I would like the game to save like it does in Getting Over It with Bennett Foddy. Doesn’t matter where you are or when you leave, when you reload, it will be right back where you left off. No options for the player to save and reload at an earlier spot. No matter what happens, the game closes, it’s saved. Any way to do that in UE4 and are there any tutorials out there to show how? Thanks.