Hey @Tsiqz!
First thing, make sure the name variable for the loading slot is the EXACT same (check for an extra space and capitalization).
Next, add some unique print strings in various locations to make sure the nodes are even firing. It could have nothing to do with saving and everything to do with loading, and vice versa. Try to narrow down where the issue is being caused with those, printstrings are going to be your friend when testing save games and their variables! ![]()
thank you tested it seemed to work fine forgot to load it in level blueprint
appreciate it



