Saving Child Actor Component Default Values

Hi,

I’m struggling with my actor’s child components that I want to save and load.
Currently, I have an actor with different child actor components inside of it that, all include different values in the Child Actor Template section.

This all work fine as I have many different child actors placed at a specific place and with specific default values. However, now I’m trying to save the main actor with its child components inside of it and I want to keep their values on them. When I’m pausing the game and copy the actor, or when I save the actor, it does copy its child components but all the values that I changed during run time on the child actor components are not copied or saved.

How can I save these child actor component values as well?

Right now I’m using a plugin to save the level and actors called: SaveExtension (SaveExtension/Docs at main · PipeRift/SaveExtension · GitHub)
It does copy the child component values but it duplicates them as well (spawning the child actor component outside of the actor).

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