I noticed that the devs are using strings for booleans in the Match3 example when saving things to the save game. Is this for a reason, generally speaking I mean as opposed to how this example was made? Is there generally a reason to do so?
As an example the game instance has a string ‘SaveString_PurchasedTheme’ which has a boolean converted right into that string… this could’ve been done to keep all vars the same type for simplicity, or maybe it’s easier to read somehow?
Thanks for any clarification.