I made a save, but it only works on one level, and when I switch to another, everything resets. Where open is the transition between levels, everything else is a save
Hello @AngFallen ,
Have you set your Game Instance in the Project Settings? Without that, data won’t persist between levels
let me know if that works!
check you actually set your Game Instance class in Project Settings → Maps & Modes, otherwise each map makes a new instance and save resets. also make sure you load before you open level. a GameInstanceSubsystem helps keep it organized - Blueprint Subsystems Bridge has a BP one if you want to keep it all in BP: Expose Game Instance Subsystem to Blueprint | Fab






