Saving asset causes crash

Hey all, I recently updated to 4.5.1 and I’ve been trying to import a model for a project but I’ve found that changing the lightmap channel then saving the asset will cause the editor to crash to desktop.
I’ve managed to replicate this problem each time and also recorded a video of it happening here:

Any help here would be greatly appreciated, thanks.

MachineId:B4D473534CB2313CA6E5CD82115AF5E3
EpicAccountId:7152e6aa87104b29a2ae94b45d453308

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536] 
Array index out of bounds: 0 from an array of size 0

KERNELBASE + 37901 bytes
UE4Editor_Core + 3174852 bytes
UE4Editor_Core + 1677512 bytes
UE4Editor_Core + 1566866 bytes
UE4Editor_MeshUtilities + 207765 bytes
UE4Editor_MeshUtilities + 143459 bytes
UE4Editor_Engine + 8364051 bytes
UE4Editor_Engine + 8365276 bytes
UE4Editor_Engine + 8345177 bytes
UE4Editor_Engine + 8538284 bytes
UE4Editor_CoreUObject + 1064249 bytes
UE4Editor_StaticMeshEditor + 229630 bytes
UE4Editor_StaticMeshEditor + 485528 bytes
UE4Editor_UnrealEd + 10564754 bytes
UE4Editor_Slate + 1336281 bytes
UE4Editor_Slate + 758052 bytes
UE4Editor_Slate + 568664 bytes
UE4Editor_SlateCore + 727628 bytes
UE4Editor_Slate + 501957 bytes
UE4Editor_Slate + 569135 bytes
UE4Editor_Slate + 2103098 bytes
UE4Editor_Slate + 2285477 bytes
UE4Editor_Slate + 822092 bytes
UE4Editor_Slate + 756518 bytes
UE4Editor_Core + 2506393 bytes
UE4Editor_Core + 2450091 bytes
UE4Editor_Core + 2510873 bytes
UE4Editor_Core + 2438466 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 3157718 bytes
UE4Editor!FEngineLoop::Tick() + 3106 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi Lee,

This is the same crash I’ve already reported (UE-3102). Hopefully this will be fixed soon. I’ll update once this has been resolved.

I caught this one while trying to repro another issue a user had reported.

Thanks for reporting, none-the-less. :slight_smile:

Tim

Hi Tim, thanks for checking up on this.