While working on a currently simple settings menu I have encountered an infuriatingly unexplainable issue where while changing the settings while playing it works fine, and saving seems to work, however when loading the settings the first time after changing isfullscreen
the settings load properly for the checkbox, combo box, and slider, however the resolution does not get set, even though it should, until I select a new resolution. If I only change the resolution and not the isfullscreen
checkbox then it does not save the settings, and still never sets the resolution on load, and the second time after changing the isfullscreen
checkbox it doesnt load anyway?!
There are so many nonsensical things that are happening in this blueprint that I cannot find any possible reason for, especially the not setting the new resolution on load.
http://i.imgur.com/UGSZaPA.jpg
http://i.imgur.com/0dtqRjz.jpg
http://i.imgur.com/6izvOm3.jpg
And also, with the combobox I cannot change the font or text colour, no matter what texture and tint I choose for the triangle arrow thing it still stays black, and I’ve also noticed these issues and lack of control on other widget components as well?
Any help on these ridiculous problems and issues would be greatly appreciated -_-
PS. I’ve found that setting the value of a widget component causes it to call it’s changevalue event so thats why begin play doesn’t also link up to making the changes to the window resolution.