Saving and loading without exiting keeps world data, exiting resets everything

Hi,

When I save and load, the results are different whether I’ve exited and restarting the game or load without exiting.

Lets say I push a sphere (with physics on) that has no save features. When I save and load, it retains its moved position. If I exit and load, it is on its original positions. This applies to many things like lights and other aspects.

How can achieve that when I save and load, I would always get the latter where the world does not retain any past logic (that is not implemented in my save system)?

I use EasySave (with full full reload, both level and player) although that probably is not related to this issue.

Thanks a lot!

Hey there @TheoT! How are you resetting/reloading the world instance? Using OpenLevel should reset absolutely everything not saved to the save system or the game instance.

Thank you. I thought OpenLevel would consume the Load action also but apparently not.

No problem! If the load action happens at beginplay for that level/gamemode it will always happen once the level begins. I haven’t used the EasySave plugin personally, but I’ve heard good things so I expect it follows the standard saving paradigms. Let me know if you have any issues!