When I save and load, the results are different whether I’ve exited and restarting the game or load without exiting.
Lets say I push a sphere (with physics on) that has no save features. When I save and load, it retains its moved position. If I exit and load, it is on its original positions. This applies to many things like lights and other aspects.
How can achieve that when I save and load, I would always get the latter where the world does not retain any past logic (that is not implemented in my save system)?
I use EasySave (with full full reload, both level and player) although that probably is not related to this issue.
Hey there @TheoT! How are you resetting/reloading the world instance? Using OpenLevel should reset absolutely everything not saved to the save system or the game instance.
No problem! If the load action happens at beginplay for that level/gamemode it will always happen once the level begins. I haven’t used the EasySave plugin personally, but I’ve heard good things so I expect it follows the standard saving paradigms. Let me know if you have any issues!