I don’t know if that’s what I’m after. I have this blueprint, that has a bunch of exposed params like Directional Light color, intensity, Fog Density, etc. I’d like to have something at the top of the BP that lets me load a file where all (or only the edited) params are stored, like presets, and that’ll change the params of the BP in editor.
That’ll be the in editor functionality, just have a bunch of data tables I can load as presets, and then also have a way to load those in game with a trigger or something.
Does that make sense?