So my blueprint has to show score and high-score on death UI.
Compares previous high-score with current score and if score is larger sets it to high-score.
Problem is that default value of high-score displayed. I don’t know where it messes up to save high-score
Seems to be a common problem people are encountering with saving games. I responded to a post about a similar situation here. You can find the answer to this issue in my response.
The main mistake being made here is “creating” a save game object on start up and using that to “load/pull” game data. You will only ever load default data. The image below is for additional clarification. See the post for an in-depth answer. I never hook anything up to the false branch after “does save game exist”. It is unnecessary, create the object when you are actually going to save game data.