I’m struggling a little with the save and load system.
Basically what I am trying to do is Save the Inventories of all the storage chests I have in a level.
All of the Storage Chests are just children of a single Master Chest (let’s say BP_Storage_Child ← Multiple instances of this). I have an ‘Inventory’ component attached to the Master Chest which contains the Struct Array (Storage_Array) which holds all the details for each item.
So what I want to be able to do is Save the contents of each chest and am not sure how. I know I will need to use ‘Get All Actors of Class - BP_Storage_Child’ and go from there, but not sure how. I don’t suppose anyone can point me in the right direction from here? I am able to successfully save my characters inventory, but that’s because there is only 1.
I am also using the Save Extension Plugin for Unreal which is fine for saving everything else I need, but is unable to do what I’m asking above.