Hi everyone. So for a final year project we are designing a type of maze runner game. We are having some serious troubles with saving multiple games (having multiple players) so that a person can just type in their username at a later time and load their progress.
I have a savegame blueprint with all the necessary variables, and then my thirdpersoncharacter blueprint loads a game or creates a new one. I want to load and save games at the startup menu which is a Widget blueprint (UMG), where you type in your username and then it checks whether a saved game for that username exists or not and then loads it or creates a new game depending on the result.
BUT then the variables keep initialising to their defaults the moment the game starts, i.e. when I try to cast to my savegame blueprint inside my thirdpersoncharacter blueprint, the cast fails and no game is loaded.
I don’t know if I’m completely going the wrong way about this, but we only have 2 days to sort this out before hand in so any suggestions or advice would really be appreciated.
Thank you.