Saving and Loading issue in cooked package

EDIT: Actually this would apply to PIE too.

So I’m trying to get saving and loading down, and so far it is working. It will save, and it will load the needed variables & objects… BUT it will only load if i haven’t closed the instance of the game yet.

So for example, if i wanted to save my game, close it, then come back the next day, I can’t load it.

But if I save my game, destroy all the objects(just with a debug button), then hit load–all within the same session without closing the application–it will load the objects just fine.

Anyone know how to fix this? :slight_smile:

EDIT: Okay, so it is saving things. I just had it save my spring arm target distance and it is saving that distance. When i stop the game and reopen it it loads correctly.

So why wont it load the objects correctly and spawn them when i restart the game like it does the spring arm??

Got it working.

How did you get it working? Might come in handy for other searching for a similar problem.