Saving and loading from editor the current pawn properties to a CSV file

I was hoping to get some hints as to how to get the edited gameplay tuning properties of a pawn from the EDITOR (not the code) into a CSV and then load them and apply them via code, on levelload or pawn creation.

The CSV I/O doesn’t seem too tricky but I just want to see if anyone else has done this and knows of any gotchas or has some tips on making it easier.