Can someone take a look at my blueprints and tell me why my integer doesn’t load correctly?
I’m using a print string debug in a few places which leads to me to believe it is the loading and not the saving but I could be wrong.
I have any integer called gold. I start with 57 gold on my character, and I can subtract some with a key press and get an updated print string for that. When I save, it will display the updated number, but when I load it defaults to the integer value in my BP_savegame.
I know this isn’t the most efficient way to save, but I struggled for many days just to get the current level to save, and I’m not starting over with a new system (would be my fifth time).
Please someone look at my blueprints and help me fix them.
BP SaveGame
LoadCurrentLevelpt1
LoadCurrentLevelpt2
SaveCurrentLevelpt1
SaveCurrentLevelp2





