Hi there, i’m trying to save and load an array which has a structure in it, the structure has two booleans and 1 reference to a widget. I’m using this to save different instances of a widget, I know this probably isn’t the way to do it but the theory works so… The saving is working i’m pretty sure, I’m doing the save system inside of the game instance and I’ve already saved and loaded other variables so I know that is definitley working.
The array gets here with everything still inside of the array and structure, the other two variables above get saved and loaded perfectly fine.
However when I load it:
Everything in the array is saved perfectly fine as the length of it stays the same however everything inside the structure is set back to NULL.
If anyone can tell me what is happening that would be appriciated!

