I have worked in UE4 as a hobby developer for quite som time, but one thing i never did was saving and loading stuff.
What i want to do is making a building system where you, as the player, can choose from a set of different wheels, canons, you name it. You place these parts on you veichle and when you are happy with it, you save it.
What i was thinking, comming from unity, was to save these actors and their childs to a file, where you later on can load them from.
But i am completly stuck.
Does anyone have any idea of how to save a playercreated actor for later use? I would prefer to do this via blueprints.
Is using UE4 Save Game function something i should look inte more?
If anyone has any hints or site for me to read more on it would be very much aprecciated!