Saving and loading a material via blueprints?

I’m afraid there is no really simple way to do this, but it is not that hard either.

You will have to use a save game, but there are a few Blueprint/C++ assets that you can use to make this a little more organised:

Structs: (It’s like grouping multiple variables in one)

Enumeration: (Assigning Names for your integers wich make them easier to read i.e. 0 means sleep, 1 walk etc.)

Data Assets: (This might fit best what you are describing, it’s a table of different variables and there values)