Hi guys ok so far I’m at the stage where once a user logs in I am assigning them a player number, team number and other stuff.
This I am storing in variables within the player controller.
Next I am sending this data and copying it across to my game instance so that when the player changes level his data still persists.
Now for the next thing all I want to do is take the data from the game instance and save it. So that when a player logs back on I can load the data back up from the save file then send it back to the player controller.
Here’s a flow of what I mean
Game start > assign data to variables in player controller > copy data into the game instance > when player leaves game > take all the variable in game instance and save them to save game folder in unreal file folder > player joins again > load data from save game folder > re assign it back to the player controller
I’ve been messing about with it for days following every tutorial I can find but nothing seems to work.
Either it doesn’t save and I get no output to the save game folder or I manage to save it and get a save file in the folder
But when I try to load the data it doesn’t load and I get “acessed none” errors.
I tried copying examples from the documentation found here https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/index.html but even that didn’t seem to work
I will post up screen shots of my blueprint later on but in meantime any ideas how to do it? Thanks for youre time