Saving an instance of an object in real-time?

I am trying to create a experience where the users are able to place objects in the space, let’s say a flag and then when the user comes back into the environment the flag they placed is still there.

I want to do this in the game mode not the create mode. I think this should be possible with Verse, maybe? Any clue where I could get started with this?

Thanks

Verse and UEFN currently do not support persistence and save features. This is a feature that we are interested in adding and will likely be supported sometime in the future.

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That’s an exciting thing to hear!