I purchased an asset from the asset store. The modular door and brick piece were not seperate so I could animate the doors and add an interior.
I exported the model to Blender and seperated the door and brick piece. I brought the brick piece back into Unreal. The model has its own materials and textures. Why have duplicates of the same materials and textures that was on the original (author’s) mesh, so I put the author’s materials back on the model.
So how do I save this mesh that is in the editor to the Content Browser so I can use it in other projects?