Saving an Editor Revised Mesh to the Content Browser

I purchased an asset from the asset store. The modular door and brick piece were not seperate so I could animate the doors and add an interior.

I exported the model to Blender and seperated the door and brick piece. I brought the brick piece back into Unreal. The model has its own materials and textures. Why have duplicates of the same materials and textures that was on the original (author’s) mesh, so I put the author’s materials back on the model.

So how do I save this mesh that is in the editor to the Content Browser so I can use it in other projects?

It already is. When you imported it, it’s already in the browser. You can just put the correct materials on in the static mesh editor, and that’s it :slight_smile:

Thank you for responding. This is what I’m working with…

and I’m not sure how to get to the “static mesh editor”. I’ve tried thru Details tab, but that won’t save to the Content Browser.

Yes, this thing is the static mesh editor

image

You also get to say what materials to use by default here

Then, whenever you use that mesh, it will have the correct material.

Thank you. All I ever saw was the Socket tab, so I didn’t see how to change materials. That screenshot cleared it up.

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