I’m trying to made an old-school FPS. The levels are very similar to a Quake1- like progression : you have to reach the end of level by killing ennemies, but you can move freely in the level (so you can come back where you started if you want) ; you have also to collect objects (powerups, keys, …). So, when you have to save the game, you have to know which enemy is dead or not and which key(s)/ powerup(s) has /have been collected.
That is my problem : when I load the game, I want my level exactly the same as I left it for the last time (so if I picked up a key, killed monsters, or taken power-ups, it must be memorized). I already read the documentation for saving game with blueprint, watch several videos on YouTube, but found nothing I was looking for. Is anyone can help me?