Is it safe to save Actor references in a SaveGame class? I have some structs I want to save out and one of their properties is a reference to an actor and I’m unsure if I can just save that directly or if I should instead save the actor’s name and search for it when I load my save. I tried it out and it seems to work as long as the save is always loaded in the level that created it and the actors I used were placed in editor rather than spawned and that’s exactly what these are going to be. It would be convenient if this is safe but I’m skeptical that it’s actually a good idea.