Is it possible to store a Widget in the Save Game object and reopen it in the next session?
I have a widget with some textboxes, and i want the user to be able to come back to it when they open the game again, with the widget filled with the data they provided earlier. I know i can store the data in a struct and use it later to populate it but the UI system is quite complicated and I was wondering if was possible to store the widget itself in the save game object. I tried to do it, but when I tried to load the saved widgets they would return null.
Any thoughts?